ItemIndex<Vec3D>
float
delta
deltaSq
SpatialIndex(float delta)
getDelta()
int
index(Vec3D item)
void
setDelta(float delta)
clear, forID, getID, getItems, isIndexed, reindex, size, unindex
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
index
UniqueItemIndex<Vec3D>